|
Some checks are pending
Backend tests / test (push) Waiting to run
Addresses the ultra-review findings on this branch:
Player (PlayerScreen.tsx): the new recoveryPending mirrored the fallback-chain guards
by hand and could deadlock into a permanent "Reconnecting" spinner with no way to Mark
broken — for gone (410) sources on IP-bound tubes (re-resolve bails before setting
reResolveDone) and for any post-load error on those tubes (re-resolve is initial-load
only). Derive one reResolveApplicable flag (IP-bound AND initial-load AND not-gone) and
use it for both the chain gate and the spinner, so gone/post-load errors fall through to
proxy/WebView or the terminal error card. Seek-recovery now falls through to the chain
when player.replace() throws instead of returning.
Quick-play (SceneDetail): the autoplay route param persisted and autoPlay={i===0} re-fired
when the source list reordered (e.g. after Mark broken drops the dead source), bouncing the
user into the player. Consume it once via onAutoPlayConsumed -> nav.setParams({autoplay:false}).
Backfill semantics: performer-driven direct-scraper "backward fill" now tags scenes
backfill=True (search-by-name pulls the whole old catalog); merge coalesces backfill
(keep AND drop) so a fresh scene merged into a dead dup keeps NEW; deep-crawl only tags
backfill on a tube's FIRST sweep (swept_once) so re-sweep catalog growth stays genuine;
pilot script tags backfill.
Perf/migration: migration 0026 is now idempotent (IF NOT EXISTS; prod got the column via
manual ALTER) and adds ix_scene_performers_performer_id (favorites count filtered
performer_id with no index); index also created on prod.
Cleanup: deleted dead FavoriteSceneRow (unused import in two screens, stale isNew without
the backfill guard); removed em-dashes from all lines this branch added (user CLAUDE.md
rule), including the user-facing changelog / Settings / player-overlay strings.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| android | ||
| assets | ||
| src | ||
| .gitignore | ||
| app.json | ||
| App.tsx | ||
| babel.config.js | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
goon mobile (Expo / React Native)
Mobile client do self-hosted goon backendu. iOS/Android jeden codebase.
Setup
cd mobile
npm install
npx expo start
Następnie:
- Expo Go (iOS/Android): zeskanuj QR z terminala
- Android emulator:
npm run android - iOS simulator:
npm run ios(tylko macOS) - Web preview:
npm run web
Konfiguracja
Po pierwszym uruchomieniu zobaczysz ekran logowania:
- Backend URL — adres twojego goon backendu, np.:
http://192.168.1.10:8000(LAN)https://goon.tvojadomena.dev(przez Cloudflare Tunnel/Caddy)http://100.x.x.x:8000(przez Tailscale)
- API Key — klucz wygenerowany dla backendu, ustawiony w
.env:
Generowanie:API_KEYS=<klucz>python -c "import secrets; print(secrets.token_urlsafe(32))"
Klucz jest trzymany w expo-secure-store (Keychain na iOS, Keystore na Androidzie).
Ekrany
- Login — backend URL + API key, weryfikacja przez
/healthz+/scenes - Scenes — lista scen z search; pull-to-refresh
- Scene detail — performerzy, tagi, źródła, opis
- Merge queue — pending merge candidates, sortowane po score (desc)
- Merge detail — side-by-side dwóch scen + reasons + akcje:
- Merge → keep LEFT (default — left to wcześniejsza/kanoniczna)
- Merge → keep RIGHT (gdy nowsza wersja ma lepsze metadane)
- Reject (keep both) — to nie jest duplikat, zostawiamy oddzielnie
Stack
- Expo SDK 52 + React Native 0.76 (new architecture)
- TypeScript strict
- React Navigation 7 (native stack)
- TanStack Query 5 (cache, optimistic invalidation)
- expo-secure-store (credentials)
Build .apk (sideload na Androida)
npx eas build --profile preview --platform android
Wymaga konta Expo. Bez niego można użyć expo prebuild + gradlew assembleRelease.
Dlaczego nie PWA
Wybrany RN+Expo zamiast PWA bo:
- swipe gestures pasują do triage merge queue
- secure-store jest natywny (Keychain/Keystore) zamiast localStorage
- pull-to-refresh i FlatList virtualization out-of-the-box
- Jeden .apk można rozdać testerom bez App Store