Scene-list screens showed a small spinner while waiting on the API, so a slow list read felt like a blank stall. Replace the initial-load spinner on ScenesScreen and TagScenesScreen with a SceneGridSkeleton — a 2-col grid of pulsing placeholder tiles laid out 1:1 with SceneTile (16:9 thumb + title + meta lines). It paints instantly with zero data, so the screen feels responsive even when the query takes a moment, and the skeleton->content swap doesn't reflow. Pairs with the backend list-count fix (most filtered lists are now ~0.1s); the skeleton also masks the residual slow path (enormous tags) so it no longer reads as a freeze. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
81 lines
2.4 KiB
TypeScript
81 lines
2.4 KiB
TypeScript
/**
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* SceneGridSkeleton — placeholder grid pokazywany podczas ŁADOWANIA listy scen,
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* zamiast spinnera. Rysuje się natychmiast (zero danych), więc ekran "ożywa" w ms
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* nawet gdy backend liczy kilka sekund — percepcyjna szybkość jak w dużych apkach
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* (YT/Netflix pokazują szkielety/placeholdery zanim dane dojdą).
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*
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* Layout 1:1 z SceneTile (2-col, thumb 16:9 + linia tytułu + linia meta), żeby
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* przejście skeleton→content nie "skakało". Subtelny pulse (Animated opacity loop),
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* bez zewnętrznych zależności.
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*/
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import React from 'react';
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import { Animated, StyleSheet, View } from 'react-native';
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import { theme } from '../theme';
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function usepulse() {
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const v = React.useRef(new Animated.Value(0.4)).current;
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React.useEffect(() => {
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const loop = Animated.loop(
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Animated.sequence([
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Animated.timing(v, { toValue: 0.85, duration: 700, useNativeDriver: true }),
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Animated.timing(v, { toValue: 0.4, duration: 700, useNativeDriver: true }),
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]),
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);
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loop.start();
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return () => loop.stop();
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}, [v]);
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return v;
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}
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function SkeletonTile({ opacity }: { opacity: Animated.Value }) {
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return (
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<View style={styles.tile}>
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<Animated.View style={[styles.thumb, { opacity }]} />
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<Animated.View style={[styles.lineTitle, { opacity }]} />
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<Animated.View style={[styles.lineMeta, { opacity }]} />
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</View>
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);
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}
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/** `count` kafelków (parzysta liczba dla 2-col siatki). */
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export function SceneGridSkeleton({ count = 8 }: { count?: number }) {
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const opacity = usepulse();
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const rows = Math.ceil(count / 2);
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return (
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<View style={styles.grid} pointerEvents="none">
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{Array.from({ length: rows }).map((_, r) => (
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<View key={r} style={styles.row}>
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<SkeletonTile opacity={opacity} />
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<SkeletonTile opacity={opacity} />
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</View>
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))}
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</View>
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);
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}
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const styles = StyleSheet.create({
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grid: { marginTop: 2 },
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row: { flexDirection: 'row', gap: 10, marginBottom: 14 },
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tile: { flex: 1 },
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thumb: {
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width: '100%',
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aspectRatio: 16 / 9,
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borderRadius: 6,
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backgroundColor: theme.bgElevated,
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},
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lineTitle: {
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height: 12,
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borderRadius: 4,
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backgroundColor: theme.bgElevated,
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marginTop: 8,
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width: '85%',
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},
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lineMeta: {
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height: 9,
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borderRadius: 4,
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backgroundColor: theme.bgElevated,
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marginTop: 6,
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width: '55%',
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},
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});
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