goon/mobile
jtrzupek 9fdeaa9327
Some checks are pending
Backend tests / test (push) Waiting to run
fix(player): audio no longer cuts out on tap/scroll (2x-mute regression)
Regression from the 2x-hold mute (commit fa69772). Gesture.LongPress fires
onFinalize for FAILED/CANCELLED gestures too (a plain tap, or a scroll stealing the
finger), not just after a real 2x hold. onFinalize unconditionally restored
player.muted from preSpeedMutedRef, whose initial value is true, so any ordinary
screen interaction muted the audio while the UI still showed the unmuted icon
(report fad4b317 "Audio cuts out on screen interactions").

Track whether 2x actually started (speedStartedRef, set in onStart) and only touch
player.muted in onEnd/onFinalize when it did. A failed or cancelled long-press now
leaves the user's mute preference alone.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 09:38:03 +02:00
..
android fix(apk 0.2.1): in-app installer "nic się nie dzieje" + oo launcher icon 2026-05-31 13:15:37 +02:00
assets feat(brand): oo logo — app icons, landing, in-app mark (Gemini-generated) 2026-05-30 22:38:52 +02:00
src fix(player): audio no longer cuts out on tap/scroll (2x-mute regression) 2026-07-10 09:38:03 +02:00
.gitignore Initial commit 2026-05-20 10:10:22 +02:00
app.json fix(apk 0.2.1): in-app installer "nic się nie dzieje" + oo launcher icon 2026-05-31 13:15:37 +02:00
App.tsx fix(watchporn): re-resolve stale CDN URL in-player, drop WebView page fallback 2026-07-05 01:18:08 +02:00
babel.config.js Initial commit 2026-05-20 10:10:22 +02:00
package-lock.json feat(mobile): custom fonts (General Sans + Geist Mono) + logo rework 2026-05-30 22:25:26 +02:00
package.json feat(mobile): custom fonts (General Sans + Geist Mono) + logo rework 2026-05-30 22:25:26 +02:00
README.md Initial commit 2026-05-20 10:10:22 +02:00
tsconfig.json Initial commit 2026-05-20 10:10:22 +02:00

goon mobile (Expo / React Native)

Mobile client do self-hosted goon backendu. iOS/Android jeden codebase.

Setup

cd mobile
npm install
npx expo start

Następnie:

  • Expo Go (iOS/Android): zeskanuj QR z terminala
  • Android emulator: npm run android
  • iOS simulator: npm run ios (tylko macOS)
  • Web preview: npm run web

Konfiguracja

Po pierwszym uruchomieniu zobaczysz ekran logowania:

  • Backend URL — adres twojego goon backendu, np.:
    • http://192.168.1.10:8000 (LAN)
    • https://goon.tvojadomena.dev (przez Cloudflare Tunnel/Caddy)
    • http://100.x.x.x:8000 (przez Tailscale)
  • API Key — klucz wygenerowany dla backendu, ustawiony w .env:
    API_KEYS=<klucz>
    
    Generowanie:
    python -c "import secrets; print(secrets.token_urlsafe(32))"
    

Klucz jest trzymany w expo-secure-store (Keychain na iOS, Keystore na Androidzie).

Ekrany

  • Login — backend URL + API key, weryfikacja przez /healthz + /scenes
  • Scenes — lista scen z search; pull-to-refresh
  • Scene detail — performerzy, tagi, źródła, opis
  • Merge queue — pending merge candidates, sortowane po score (desc)
  • Merge detail — side-by-side dwóch scen + reasons + akcje:
    • Merge → keep LEFT (default — left to wcześniejsza/kanoniczna)
    • Merge → keep RIGHT (gdy nowsza wersja ma lepsze metadane)
    • Reject (keep both) — to nie jest duplikat, zostawiamy oddzielnie

Stack

  • Expo SDK 52 + React Native 0.76 (new architecture)
  • TypeScript strict
  • React Navigation 7 (native stack)
  • TanStack Query 5 (cache, optimistic invalidation)
  • expo-secure-store (credentials)

Build .apk (sideload na Androida)

npx eas build --profile preview --platform android

Wymaga konta Expo. Bez niego można użyć expo prebuild + gradlew assembleRelease.

Dlaczego nie PWA

Wybrany RN+Expo zamiast PWA bo:

  • swipe gestures pasują do triage merge queue
  • secure-store jest natywny (Keychain/Keystore) zamiast localStorage
  • pull-to-refresh i FlatList virtualization out-of-the-box
  • Jeden .apk można rozdać testerom bez App Store