goon/mobile
goon-foss 15e7c1646d fix(review): player recovery deadlocks, quick-play re-fire, backfill gaps, em-dashes
Addresses the ultra-review findings on this branch:

Player (PlayerScreen.tsx): the new recoveryPending mirrored the fallback-chain guards
by hand and could deadlock into a permanent "Reconnecting" spinner with no way to Mark
broken — for gone (410) sources on IP-bound tubes (re-resolve bails before setting
reResolveDone) and for any post-load error on those tubes (re-resolve is initial-load
only). Derive one reResolveApplicable flag (IP-bound AND initial-load AND not-gone) and
use it for both the chain gate and the spinner, so gone/post-load errors fall through to
proxy/WebView or the terminal error card. Seek-recovery now falls through to the chain
when player.replace() throws instead of returning.

Quick-play (SceneDetail): the autoplay route param persisted and autoPlay={i===0} re-fired
when the source list reordered (e.g. after Mark broken drops the dead source), bouncing the
user into the player. Consume it once via onAutoPlayConsumed -> nav.setParams({autoplay:false}).

Backfill semantics: performer-driven direct-scraper "backward fill" now tags scenes
backfill=True (search-by-name pulls the whole old catalog); merge coalesces backfill
(keep AND drop) so a fresh scene merged into a dead dup keeps NEW; deep-crawl only tags
backfill on a tube's FIRST sweep (swept_once) so re-sweep catalog growth stays genuine;
pilot script tags backfill.

Perf/migration: migration 0026 is now idempotent (IF NOT EXISTS; prod got the column via
manual ALTER) and adds ix_scene_performers_performer_id (favorites count filtered
performer_id with no index); index also created on prod.

Cleanup: deleted dead FavoriteSceneRow (unused import in two screens, stale isNew without
the backfill guard); removed em-dashes from all lines this branch added (user CLAUDE.md
rule), including the user-facing changelog / Settings / player-overlay strings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 09:20:40 +02:00
..
android fix(apk 0.2.1): in-app installer "nic się nie dzieje" + oo launcher icon 2026-05-31 13:15:37 +02:00
assets feat(brand): oo logo — app icons, landing, in-app mark (Gemini-generated) 2026-05-30 22:38:52 +02:00
src fix(review): player recovery deadlocks, quick-play re-fire, backfill gaps, em-dashes 2026-07-02 09:20:40 +02:00
.gitignore Initial commit 2026-05-20 10:10:22 +02:00
app.json fix(apk 0.2.1): in-app installer "nic się nie dzieje" + oo launcher icon 2026-05-31 13:15:37 +02:00
App.tsx feat(mobile): first-launch tutorial (pages, features, long-presses, player gestures) 2026-06-22 10:08:56 +02:00
babel.config.js Initial commit 2026-05-20 10:10:22 +02:00
package-lock.json feat(mobile): custom fonts (General Sans + Geist Mono) + logo rework 2026-05-30 22:25:26 +02:00
package.json feat(mobile): custom fonts (General Sans + Geist Mono) + logo rework 2026-05-30 22:25:26 +02:00
README.md Initial commit 2026-05-20 10:10:22 +02:00
tsconfig.json Initial commit 2026-05-20 10:10:22 +02:00

goon mobile (Expo / React Native)

Mobile client do self-hosted goon backendu. iOS/Android jeden codebase.

Setup

cd mobile
npm install
npx expo start

Następnie:

  • Expo Go (iOS/Android): zeskanuj QR z terminala
  • Android emulator: npm run android
  • iOS simulator: npm run ios (tylko macOS)
  • Web preview: npm run web

Konfiguracja

Po pierwszym uruchomieniu zobaczysz ekran logowania:

  • Backend URL — adres twojego goon backendu, np.:
    • http://192.168.1.10:8000 (LAN)
    • https://goon.tvojadomena.dev (przez Cloudflare Tunnel/Caddy)
    • http://100.x.x.x:8000 (przez Tailscale)
  • API Key — klucz wygenerowany dla backendu, ustawiony w .env:
    API_KEYS=<klucz>
    
    Generowanie:
    python -c "import secrets; print(secrets.token_urlsafe(32))"
    

Klucz jest trzymany w expo-secure-store (Keychain na iOS, Keystore na Androidzie).

Ekrany

  • Login — backend URL + API key, weryfikacja przez /healthz + /scenes
  • Scenes — lista scen z search; pull-to-refresh
  • Scene detail — performerzy, tagi, źródła, opis
  • Merge queue — pending merge candidates, sortowane po score (desc)
  • Merge detail — side-by-side dwóch scen + reasons + akcje:
    • Merge → keep LEFT (default — left to wcześniejsza/kanoniczna)
    • Merge → keep RIGHT (gdy nowsza wersja ma lepsze metadane)
    • Reject (keep both) — to nie jest duplikat, zostawiamy oddzielnie

Stack

  • Expo SDK 52 + React Native 0.76 (new architecture)
  • TypeScript strict
  • React Navigation 7 (native stack)
  • TanStack Query 5 (cache, optimistic invalidation)
  • expo-secure-store (credentials)

Build .apk (sideload na Androida)

npx eas build --profile preview --platform android

Wymaga konta Expo. Bez niego można użyć expo prebuild + gradlew assembleRelease.

Dlaczego nie PWA

Wybrany RN+Expo zamiast PWA bo:

  • swipe gestures pasują do triage merge queue
  • secure-store jest natywny (Keychain/Keystore) zamiast localStorage
  • pull-to-refresh i FlatList virtualization out-of-the-box
  • Jeden .apk można rozdać testerom bez App Store