Commit graph

26 commits

Author SHA1 Message Date
goon-foss
cb0b843f48 refactor(review): dedup favorites/list visibility + SQL-aggregate count, share mobile isNew
Follow-up cleanup from the ultra-review (behaviour-preserving, verified equivalent):

- scenes.py: extract live_playback_exists / blacklist_clauses / stub_exclusion_clause;
  list_scenes and favorites now share ONE definition of "visible scene" (was a hand-kept
  copy in favorites -> the count-vs-list drift class). Verified identical: helper vs old
  inline both count 1,853,327 scenes.
- favorites.py: replace the two copy-pasted count blocks with one _new_counts(kind=...)
  that counts in SQL (count(*) FILTER over the windowed subquery) instead of streaming up
  to N*200 rows to Python; joins the favorite table for per-row last_seen. Deployed
  _new_counts verified == hand SQL (studios 364). Dropped now-unused imports.
- mobile: extract lib/newScenes.ts (isNewScene / sortNewFirst); SceneTile + Performer/
  StudioScenes use it (was triplicated, already drifted once in the deleted FavoriteSceneRow).
- SceneDetail: fold tube:pornxpph into the phoneResolver map (was a verbatim-duplicated block).
- deep_crawl: persist the cursor after every completed page (was once at run end), so a
  mid-page hard-kill past the soft budget can't lose progress (GOON-V hardening).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 09:41:37 +02:00
goon-foss
15e7c1646d fix(review): player recovery deadlocks, quick-play re-fire, backfill gaps, em-dashes
Addresses the ultra-review findings on this branch:

Player (PlayerScreen.tsx): the new recoveryPending mirrored the fallback-chain guards
by hand and could deadlock into a permanent "Reconnecting" spinner with no way to Mark
broken — for gone (410) sources on IP-bound tubes (re-resolve bails before setting
reResolveDone) and for any post-load error on those tubes (re-resolve is initial-load
only). Derive one reResolveApplicable flag (IP-bound AND initial-load AND not-gone) and
use it for both the chain gate and the spinner, so gone/post-load errors fall through to
proxy/WebView or the terminal error card. Seek-recovery now falls through to the chain
when player.replace() throws instead of returning.

Quick-play (SceneDetail): the autoplay route param persisted and autoPlay={i===0} re-fired
when the source list reordered (e.g. after Mark broken drops the dead source), bouncing the
user into the player. Consume it once via onAutoPlayConsumed -> nav.setParams({autoplay:false}).

Backfill semantics: performer-driven direct-scraper "backward fill" now tags scenes
backfill=True (search-by-name pulls the whole old catalog); merge coalesces backfill
(keep AND drop) so a fresh scene merged into a dead dup keeps NEW; deep-crawl only tags
backfill on a tube's FIRST sweep (swept_once) so re-sweep catalog growth stays genuine;
pilot script tags backfill.

Perf/migration: migration 0026 is now idempotent (IF NOT EXISTS; prod got the column via
manual ALTER) and adds ix_scene_performers_performer_id (favorites count filtered
performer_id with no index); index also created on prod.

Cleanup: deleted dead FavoriteSceneRow (unused import in two screens, stale isNew without
the backfill guard); removed em-dashes from all lines this branch added (user CLAUDE.md
rule), including the user-facing changelog / Settings / player-overlay strings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 09:20:40 +02:00
goon-foss
07cc3fdfba fix(favorites): exclude bulk-backfill scenes from "+N new" (tube fake dates)
Browse scrapers backfilling old catalogs stamp the tube's import/post date as
release_date, so old content (e.g. 83 MissaX classics via perverzija, ~3600/3 days
across eporner/youporn/etc.) fake-ranked as newest and flooded the favorites "+N".
NULLing the dates was a non-starter — the stub filter would hide 251k performer-less
scenes. Instead: a Scene.backfill flag marks bulk catalog imports; they stay visible but
never count as "new".

- scenes.backfill column (+ index, migration 0026); resolve_scene/_process_scene thread it.
- deep_crawl tags scenes from pages beyond the "latest" threshold (>2) as backfill;
  latest pages + TPDB/StashDB delta stay genuine. Cursor reset re-sweeps page 1 so real
  new content is always caught fresh.
- favorites +N (performers + studios) excludes backfill within the top-200 window.
- SceneOut exposes `backfill`; mobile NEW badge + NEW-first re-sort skip it (badge==count).
- Retroactive: tagged 439k existing scenes in bulk (>10 non-canonical / studio / day)
  clusters. Device check: favorite-studios +N 11626 (naive) -> 236.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:04:01 +02:00
goon-foss
17d82d465a feat(mobile): quick-play ▶ on scene thumbnails
Tap the ▶ overlay on a tile to play the best source without opening SceneDetail first
(user request: fewer steps). It routes to SceneDetail with an autoplay flag that fires the
top source's existing resolve on mount — reusing all the phone-side/backend resolve,
quality-picker and fallback handling in place rather than duplicating it. With a default
quality set (Settings → Playback) this is one tap to video; otherwise the quality chooser
still appears. ▶ is hidden in duplicate-select mode; tap elsewhere on the tile = details.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 10:45:50 +02:00
goon-foss
c029b7c687 fix(mobile): anchor scene lists so prepended scenes don't jump the scroll
Lists sort by created_at desc, so scrapers add new scenes at the top; on refetch those
prepend above the viewport and the whole list slid down under the user's thumb (jitter/
tearing while browsing filtered results). Added maintainVisibleContentPosition to the
shared sceneGridProps() so RN pins the visible item and corrects the offset; a small
autoscrollToTopThreshold still surfaces new items when the user is at the very top.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 10:37:19 +02:00
goon-foss
0ce4675574 fix(mobile): onboarding pager — measure page width so last slide shows "Start browsing"
scrollTo/onScroll used the full screen width, but the ScrollView viewport is narrower
(card margins + padding), so the computed index desynced from the visible slide — the
last slide kept showing "Next"/"Skip" instead of "Start browsing". Measure the real
viewport width via onLayout and use it for paging, scrollTo and index. Caught on the
emulator (uiautomator dump — FLAG_SECURE blocks screenshots).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:21:19 +02:00
goon-foss
e1dd46c6f2 feat(mobile): first-launch tutorial (pages, features, long-presses, player gestures)
A 7-slide carousel shown once on first launch:
- the three tabs (Scenes/Movies/Sites)
- search, filters, saved searches, Performers/Tags/Favorites
- long-press actions (hide/duplicate a scene, remove a wrong performer, link diagnostics)
- player gestures (tap controls, double-tap ±15s, swipe to scrub, unmute)
- favorites, Hidden content, PIN lock, the ? report button, Sites ★ ratings

Gated by a SecureStore flag; replayable from Settings ⚙ → Replay tutorial (via a
tiny onboarding bus). Suppresses the What's-new popup for brand-new users (the tour
covers it) and marks the changelog seen on finish.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:08:56 +02:00
goon-foss
8c8a3d5823 feat(mobile): movies — performer filter + 3-column grid
Two Movies-list reports. (1) 1044cd34 'do movies have a metadata base for performers/categories/studio/year': yes — 90% have year, 92% studio, 81% performers, 93% tags, and the filter already covered studio/genre/year. Added the missing dimension: a performer search-and-select in MovieFiltersSheet (backend listMovies + api.ts already accepted performer_ids; only the UI was missing). (2) 0200956f 'use the space better': Movies grid goes 2 -> 3 columns (poster card is flex:1, scales fine) so ~50% more films per screen.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 23:21:22 +02:00
goon-foss
f3802ca5c6 fix(mobile): scene-list scroll perf + native phone-side fpoxxx resolver
(1) Scroll jank/device load on long scene lists (report 5b7ca1e1): SceneTile is now React.memo'd so typing in search no longer re-renders every mounted tile, and sceneGridProps bounds the render window (windowSize 7 etc.) — required because removeClippedSubviews stays false to avoid thumbnail blanking. Applies to all scene grids. (2) fpoxxx played an ad instead of the video via the WebView fallback (reports f79beefb/cfa207c7). fpoxxx is KVS with an IP-bound + session-bound get_file token (cross-IP 403 confirmed), so it must resolve phone-side: new fpoxxxResolver fetches the page + follows get_file on the device (KVS real_url port for the function/0 case), wired into SceneDetailScreen like sxyprn/eporner. Verified from a residential IP: get_file -> CDN returns 206 video/mp4.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 11:02:21 +02:00
goon-foss
66cd2e2cc4 feat(mobile): column toggle, duration filter, saved searches, screen protection (mobilism feedback)
Batch from user feedback: (1) Grid columns 1/2/3 setting (PreferencesContext, persisted) across all scene grids — default 2 was too small on phones. (2) Min-duration filter chips (5/10/20/30+ min) to hide ad-clips. (3) Saved-search chips + Save button (backed by /saved-searches). (4) Re-enabled screen-capture protection (Recents hide + screenshot block) for distributed users — verified active on emulator (screencap returns 0 bytes). (5) 'Checking for updates' gate before the PIN screen so a background OTA restart no longer causes a double PIN prompt. Changelog entry added. Published OTA runtime 1.1 (a9620b12).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 13:52:27 +02:00
goon-foss
b430811b93 fix(mobile): capture site/origin text params in bug-report auto-context
SiteScenes passes the tube as origin/name (strings), not UUIDs, so the existing UUID-only auto-context loop dropped them. Reports like 'ingest of this site has been stuck 2 days' (14f3a655) arrived without any site identifier. Add a second loop for known string identity params (origin/name/sitetag/tag/q), length-capped, so per-site/per-performer reports become actionable.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-15 09:35:58 +02:00
goon-foss
c3ed0245e4 feat(mobile): "What's new" popup after OTA updates
After an OTA bundle is applied, show a one-time popup listing recent changes. The
changelog ships in the bundle (mobile/src/changelog.ts), so it is always in sync with
the code that just arrived. WhatsNewModal compares the newest entry id against the last
one seen (SecureStore); shows unseen entries, marks seen on dismiss, and stays quiet
until the next update adds an entry. First run shows only the newest entry (no history
dump). Mounted over the navigator when signed in.

Each OTA publish should prepend a new entry at the top of CHANGELOG.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 11:41:54 +02:00
goon-foss
f1c1e60007 feat(mobile): "Your messages" inbox on bug FAB + geo-block playback hint
Bug FAB now has two tabs: "Report a bug" (existing) and "Your messages", which lists
this device's reports with any admin reply in a highlighted box. A badge dot on the FAB
shows unread replies; opening the tab marks them seen. Polls every 90s and on open.

PlayerScreen: when the WebView fallback (residential IP) cannot extract a stream within
25s and there is no 404/410, show a one-time hint that the source may be blocked in the
user's region or by their ISP (try another source or a VPN) - so a geo/network block on
the user's side does not read as a broken app.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 11:35:44 +02:00
goon-foss
864376c58b fix(mobile): English long-press action labels + clean thumb error placeholder
bug-report c25e9b55: long-press scene actions were in Polish — translate menu,
banner and confirm dialogs to English. Thumb 'error' state (e.g. expired sxyprn
thumbnail 404) now shows the same 🎬 placeholder as 'empty' instead of a ⚠ broken
glyph (bug 2026-06-10).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 10:11:10 +02:00
goon-foss
06c6dfbf24 feat(mobile): tile long-press actions (hide / mark-duplicate), drop dead preview
bug-report 5a6844db: the hold-to-preview animated gesture did nothing useful.
Replace it with a long-press action menu on scene tiles:
  - Ukryj scenę → POST /scenes/{id}/hide
  - Oznacz jako duplikat → enter selection mode; tapping another tile merges the
    long-pressed scene INTO the tapped one (POST /scenes/{keep}/merge/{drop}).
SceneActionsProvider holds the selection state + a bottom banner, so it works across
all 5 scene-list screens via the shared SceneTile (no per-screen wiring). Selecting
mode highlights tappable tiles and badges the pending duplicate. Animated thumbnails
kept only as a still-fallback image; has_animated_thumbnail filter removed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 09:52:15 +02:00
goon-foss
77b4916083 mobile: skeleton grid while scene lists load (perceived perf)
Scene-list screens showed a small spinner while waiting on the API, so a slow
list read felt like a blank stall. Replace the initial-load spinner on
ScenesScreen and TagScenesScreen with a SceneGridSkeleton — a 2-col grid of
pulsing placeholder tiles laid out 1:1 with SceneTile (16:9 thumb + title + meta
lines). It paints instantly with zero data, so the screen feels responsive even
when the query takes a moment, and the skeleton->content swap doesn't reflow.

Pairs with the backend list-count fix (most filtered lists are now ~0.1s); the
skeleton also masks the residual slow path (enormous tags) so it no longer reads
as a freeze.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 12:03:33 +02:00
goon-foss
eead9f159c i18n(mobile): polish UI strings → English
Tłumaczenie wszystkich user-facing stringów PL→EN (bug-report 2026-05-31
"dalej wszystko po polsku"). Alerty, przyciski, placeholdery, labelki w 12
ekranach/komponentach: BugReportFAB, AppLock(Screen/Settings/PinEntry),
applock biometric prompts, doodstream error msgs, MovieDetail, PlaybackQuality,
Player, SceneDetail, ScenesFilter, SiteScenes. Komentarze w kodzie zostają PL.

Zmiany były WIP drugiego okna (uncommitted); wjechały do bundla 0.2.1 przy
buildzie (były w working tree) — apka zainstalowana już ma EN. Ten commit
utrwala je w gicie żeby nie zginęły. Czysto stringi, zero zmian logiki.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 16:27:55 +02:00
goon-foss
9acf2f8ea1 build(apk): 0.2.0 — expo-font native, runtime 1.1, fonts re-enabled
Option B (rebuild APK) — odblokowuje custom fonty na stałe + sprawia że
przyszłe font-OTA nie crashują.

- runtime 1.0 → 1.1 (app.json + AndroidManifest EXPO_RUNTIME_VERSION): nowy APK
  ma native ExpoFontLoader, więc MUSI mieć inny runtime niż stare instalacje 1.0
  (inaczej font-OTA crashnęłoby stare). 1.0 channel zostaje na d5b87e5c
  (font-stripped) dla starych, 1.1 = nowy APK z fontami.
- version 0.2.0 / versionCode 10 (build.gradle) — in-app updater (/version=0.2.0)
  zaoferuje install starym 0.1.9.
- Fonty przywrócone (useFonts, theme.fonts realne, SceneTile/MoviePosterCard/
  navigation/GoonWordmark fontFamily) — działają bo native jest w APK.
- Build: gradlew assembleRelease (autolinking expo-font, BEZ prebuild — zachowane
  custom native AntiTamper/ApkInstaller), Sentry source-map upload wyłączony
  (SENTRY_DISABLE_AUTO_UPLOAD, brak org/auth — krok poboczny).
- app/main.py /version 0.1.9 → 0.2.0.

ZWERYFIKOWANE na emulatorze: podpis SHA-256 == ALLOWED_APP_SIG_HASH (anti-tamper
OK), ExpoFontLoader w classes3.dex, `ReactNativeJS: Running "main"` bez crasha.
APK live: /static/app-release.apk + goon-v0.2.0.apk + landing webroot.

UWAGA: launcher-icon (native mipmaps) NIE zmienione w tym buildzie — nadal stara
ikona. Nowy oo-icon wymaga regeneracji res/mipmap-* + rebuild (follow-up).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 12:51:32 +02:00
goon-foss
74e21caca2 fix(ota+mobile): strip expo-font from bundle, runtime back to 1.0
DIAGNOZA NA EMULATORZE (emulator-5554, goon-v0.1.9.apk):
Dwa błędne założenia z poprzednich sesji obalone empirycznie:

1. RUNTIME: APK ma EXPO_RUNTIME_VERSION="1.0" (NIE 0.1.9 — pomyliłem versionName
   z runtime). App akceptuje TYLKO manifest runtime 1.0. Mój wcześniejszy
   "fix" na 0.1.9 (211aaaa) był wstecz — app go ignorował. Cofnięte: app.json
   + publish_update RUNTIME_DEFAULT z powrotem na "1.0".

2. CRASH: prawdziwa przyczyna "nic się nie pojawia" — OTA bundle z expo-font
   crashował: "Cannot find native module 'ExpoFontLoader'" → expo-updates
   ErrorRecovery rollback. APK (build 22-maja) nie ma natywnego ExpoFontLoader
   (expo-font dodany 30-maja, PO buildzie APK). OTA NIE MOŻE dostarczyć native
   modułu. Potwierdzone: embedded bundle + served bundle grep = 0 ExpoFontLoader;
   stary font-bundle crashował, font-stripped NIE.

FIX: usunięto useFonts z App.tsx + expo-font import; theme.fonts → undefined
(system font); SceneTile/MoviePosterCard/navigation/GoonWordmark fontFamily →
fontWeight. Wszystko inne (2-col grid, oxblood, logo SVG-RNSVG-jest-w-APK)
zostaje. Custom fonty wrócą przy rebuildzie APK z expo-font (option B).

ZWERYFIKOWANE: bundle d5b87e5c (runtime 1.0, 0 ttf) — emulator launch:
`ReactNativeJS: Running "main"`, zero JS errors, brak ExpoFontLoader crash.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 11:41:29 +02:00
goon-foss
8d272acf64 feat(brand): oo logo — app icons, landing, in-app mark (Gemini-generated)
Wybrane logo: interlocked double-o "oo" (off-white ringi + oxblood doty na warm
charcoal). Wygenerowane przez Gemini 3 Pro Image (Nano Banana), wybrane z 8
wariantow przez Jana.

Native icons (wejda przy nast. APK buildzie, nie OTA):
- assets/icon.png, adaptive-icon.png, splash.png, favicon.png — zlozone z mastera
  przez PIL (mark wyciety po alpha-masce, osadzony na dokladnym #15110D, rozne
  fill-ratio per asset).
- app.json: adaptiveIcon + splash backgroundColor #0E1018 (stary navy) -> #15110D.

In-app (OTA):
- GoonMark SVG przerobiony z pojedynczego ring+dot na double-o (2 ringi + doty),
  spojny z app-icon. Login: mark 92 + wordmark 40.

Landing goon-foss.org (osobny deploy na caddy volume):
- /logo.png + /favicon.png upload, <link rel=icon/apple-touch-icon>, hero brand
  block: dot+text -> <img logo> + dwutonowy "g[oo]n".

OTA: a81ea98c-723d-4b39-9dc0-bbe8736c104e.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 22:38:52 +02:00
goon-foss
d5f4fc3f84 feat(mobile): custom fonts (General Sans + Geist Mono) + logo rework
FONTY:
- Dodane assets/fonts/: GeneralSans Regular/Medium/Semibold (Fontshare, free
  commercial) + GeistMono Regular (Vercel OFL). Pobrane jako .ttf.
- expo-font ~13.0.4 (matchuje SDK 52). Native module jest w APK bo `expo`
  ciagnie expo-font jako bezposrednia zaleznosc -> useFonts dziala przez OTA
  bez rebuildu.
- App.tsx: useFonts() gate (blokuje render do zaladowania, .ttf z bundla <100ms)
  + globalny Text.defaultProps fontFamily=GeneralSans-Regular dla body.
- theme.ts: fonts = { body, medium, display, mono }. RN nie syntezuje weightow
  dla custom fontow, wiec 4 osobne rodziny per-weight (gotcha udokumentowany).
- Jawne fonty na high-traffic: SceneTile (title=display, meta+dur=mono),
  MoviePosterCard (j.w.), navigation (taby display/medium, header display).

LOGO:
- GoonWordmark przepisany: zamiast krzywych recznych SVG path (o-ka jako
  nachodzace elipsy, zniekształcone n) renderuje PRAWDZIWY tekst w General Sans
  Semibold. Dwutonowy twist: "g[oo]n" ze srodkowym "oo" w oxblood.
- GoonMark (monogram): czysty SVG koncentryczny ring + dot (oxblood) — motyw
  soczewki/oka. Dla app-icon/splash gdzie font niedostepny.
- Wpiety na AgeGate (wordmark 40), Login (mark 44 + wordmark 44), nav header.

OTA: c986c911-0868-44f7-9f4a-fc2a74e53095 live (23 assets, 4 fonty serwuja 200).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 22:25:26 +02:00
goon-foss
32ebccb1ea style(mobile): SceneTile shared component, 2-col grid w 5 ekranach scen
Jan feedback po pierwszym overhaulu: layout 2-col tile pasuje, ale aktywnie
tylko na ScenesScreen - reszta ekranow scen (SiteScenes, PerformerScenes,
StudioScenes, TagScenes) dalej w full-width row layoucie.

Wyciagniety SceneTile do mobile/src/components/SceneTile.tsx ze wsparciem:
- secondLine: 'studio' | 'performers' | 'date' | 'none' - per-ekran dobor
  metadanej (Studio na SiteScenes/Performer, performers na Studio, etc)
- seenSince: ISO timestamp - pokazuje NEW badge gdy scene.created_at > seen
  (uzywane na Performer/Studio screens dla NEW od ostatniego markFavoriteSeen)
- onLongPress: opcjonalny custom handler (default = animated preview)

Refaktor 5 ekranow:
- ScenesScreen: usuwa lokalna kopie SceneTile, import shared
- SiteScenesScreen: SceneRow -> SceneTile (numColumns=2, secondLine='studio')
- PerformerScenesScreen: FavoriteSceneRow -> SceneTile (numColumns=2)
- StudioScenesScreen: FavoriteSceneRow -> SceneTile (numColumns=2, performers)
- TagScenesScreen: lokalna SceneRow -> SceneTile

FavoriteSceneRow component zostaje (legacy import w PerformerScenes - nie
ruszamy bo moze byc uzyty w innym kontekscie). gridRow style scaffold (gap+
marginBottom) dodany w kazdym StyleSheet osobno bo te ekrany maja rozne
paddingHorizontal w container.

OTA: 9eea7ac6-df72-460e-9660-22bf6c39c3ac live, runtime 1.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-29 15:16:09 +02:00
goon-foss
1f93e5ee81 style(mobile): UI overhaul - warm dark, oxblood, wordmark, 2-col grid
Audit przez impeccable.style/slop: aktualny theme byl literal "AI default
palette" - deep navy #08090F + purple #8B5CF6 + glow #A78BFA + brak custom
typography. Plus user feedback "wieksze miniaturki, mniej tekstu - to portal
video".

theme.ts:
- Warm dark: bg #15110D (charcoal z orange undertone), card #26201A, fg
  warm off-white #F5EDE0
- Accent: oxblood #B23A48 + amber secondary #D89B4A (brak purple, brak glow)
- type + space scale (1.25 ratio, 8/16/24/32 spacing) eksportowane
- Backwards-compat: accentDeep/Glow/Secondary/good/warn/bad zachowane
- Font scaffold: komentarz z instrukcja jak dodac General Sans + Geist Mono
  (Fontshare/Vercel free) - czeka na expo-font install

GoonWordmark + GoonMark: custom letterform SVG (4 litery jako path geometry,
flat ellipses + descender hook). Monogram standalone dla icon/splash.
Wstrzykniety do TopTabs (header) zamiast plain "" title.

ScenesScreen:
- 2-col 16:9 grid (SceneTile) zamiast full-width SceneRow (6 lini tekstu)
- Title 1 linijka, studio uppercase micro
- Wyrzucone z listy: performers, release_date, sources count, "watched"
  string - replaced check badge + dim
- Duration badge bottom-right thumb, fav badge top-left

OTA: faad1f92-541a-4241-81fd-9cf159173b7e live, runtime 1.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-29 15:06:34 +02:00
goon-foss
fd6808304f feat(mobile): bug-report context capture + SiteScenes tag filter
BugReportFAB (bug-report #4 / bda4383a 2026-05-26 "sceny z tej strony nie
dzialaja"): zbiera siteId/studioId/performerId/movieId/tagId z route params
i appenduje [auto-context: ...] do message body. Bez tego ekrany takie jak
SiteScenes/PerformerScenes/StudioScenes raportowaly bez kontekstu - admin
widzial tylko screen_name. Bez DB schema migration.

SiteScenesScreen (bug-report #13 / 43f81a46 2026-05-26 "przydalyby sie
kategorie na stronach Sites"): toolbar z Filter button (counter aktywnych
tagow) + Clear button. TagPickerModal: search + multi-select chipy z
popular tags (only_with_content=true). Selected slugs -> listScenes
({tags: [...]}) - backend juz wspiera AND. React Query keyed na (origin,
selected.sort().join(',')).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 23:24:20 +02:00
goon-foss
a4457d98d2 feat(movies): watched/continue-watching tracking end-to-end
Bug-report b207ff17 2026-05-26 ("przydaloby sie oznaczenie filmow juz
obejrzanych" - sceny mialy watched badge + dim, filmom brakowalo).

Backend:
- alembic 0018_movie_play_progress: nowa tabela (mirror scene_play_progress)
- MoviePlayProgress SQLAlchemy model
- MovieOut schema dolane finished/position_sec/last_played_at
- POST+DELETE /movies/{id}/progress endpointy (upsert via pg ON CONFLICT)
- _movie_to_out wstrzykuje progress z DB

Mobile:
- RouteParams.entityKind: 'scene'|'movie' (default scene dla back-compat)
- PlayerScreen NativeVideoPlayer + EmbedWebViewPlayer dispatchuja
  upsertProgress vs upsertMovieProgress po entityKind
- MovieDetailScreen przekazuje entityKind='movie' do nav
- MoviePosterCard renderuje dim + check badge + progress bar
  (parity ze ScenesScreen pattern)

Wczesniej MovieDetail przekazywal movieId jako sceneId -> backend
/scenes/<movieId>/progress zwracal 404 (silently caught). Po dodaniu
dedykowanego movie endpoint proper routing dziala.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-28 23:24:06 +02:00
goon-foss
ad0284585b Initial commit
Goon — self-hosted aggregator for adult-content scene metadata.

Indexes scenes from TPDB, StashDB, and 30+ public adult tube sites.
Cross-source deduplication via perceptual hash + Levenshtein distance.
FastAPI backend + APScheduler worker + React Native (Expo) mobile client.

FOSS, ad-free, donation-funded. See README for details.
2026-05-20 10:10:22 +02:00